This level allows very low interaction with the content and this is considered to be the traditional ones. The level is built upon user restriction to the default next/previous buttons that simply display the content. The content entirely consists of static texts, images, audio and video narration of concepts with multiple-choice quizzes.
Inexpensive and quick to build
Covers individual concepts seamlessly
Simple presentation slides detailing the concepts
2D graphics and standard UI
This level contains richer and more interactive content using multimedia. This level of short animations and transitions to keep the learner engaged. The content contains narration and interactive features like click and reveal, drag and drop, etc are presented in a streamlined manner. The module is created by keeping in mind the questions to check the learner’s ability in the environment
Engagement of learners through better interactions
Simple conversations in place
Impart product knowledge, induction programs and so on forth.
This level simplifies the complex frameworks and increases the learnability of the concepts through various cognitive methods. The interactions between the content modules are done through scrutiny that is created through cognition, design thinking, and learning experience. Courses at this level are connected with critical thinking, behavior and positive aspects of the learning objectives to the learners.
High attention levels are attained through audio, video and animation.
Gamification concepts and non-linear simulations and scenarios.
The instructional design stage is the important one
Real-time application of cognitive theories, gamification concepts, and nonlinear simulations.
Different types of eLearning courses
The gamified courses are presented in a non-linear fashion and impart content in any environment with elements such as points, levels, badges and much more. These courses are highly interactive and maintain the retention rate of the learners in a learn-relearn scenario.
This course is also presented in non-linear fashion but in branching scenarios that inadvertently be affected based on the decisions made by the learners. These courses deploy a different learning experience based on choices.
Application simulations are specifically used for training a particular software application and the learners are trained using show-try-test methodology for maximum feedback and familiarity in using the application.
Videos deliver linear scenarios that are incorporated with learning objectives or a business one. These videos can be imparted with product and process training for specific products or services offered by the said organization. These videos usually last between 3-5 minutes packed with vital information in that span of time.
Videos are designed with research to effectively achieve the goal of learning.
Apply cognitive theories, sales cycle, consumer behavior and much more.
Formats of video learning
Linear 2D Videos
Also considered to be 2D videos, they are not interactive and present information on the forefront with appropriate scenarios or narrations with animated texts and elements.
These videos are created that mimics writing and drawing on board or charts using special software.
These videos are linear 2D videos that contain the innate ability to interact with the learners effectively. The video can also be integrated with a survey at the end of the video to receive the learner’s feedback about the said video. The video also picks up the behaviour of the learner like where they pause, revisit a particular time frame in the video, and much more.
A subject matter expert in the video will explain the concepts or products and enhance it further with relevant graphs, text, and images.
This level offers the highest echelons of interactivity and engagement through immersive learning which advertently mimics their workplace to deliver on-the-job training. This is done using VR headsets, remote controllers and high configurations laptops. This level is better suitable for upskilling in the manufacturing and automobile industries.
Recreating virtual environments that mimic the working space.
Virtual on-the-job training
Assets created through specific hardware
Formats of eLearning courses
Shot through the omnidirectional camera, these videos are apt for walkthroughs of a work environment either through a viewing direction or touch-enabled display systems allowing an immersive learning experience for the learner. This gives a sense of freedom to move about in every direction and hence providing authenticity of the minute detail of said animation.
The virtual environment is created and accessed through VR headsets that allow the learner to disconnect from the real world and interact with the elements in the virtual world. The headsets can sense the movements and project the elements on to environments. The learner would be fully aware of the real world and still interact with the virtual assets created for the training. These courses are better suited for skills training and process training especially in a hazardous environment like oil and gas industries, coal mining industries, etc.
In this format, the learner will make use of the mobile headsets equipped with cameras or augmented reality headsets to scan the environment and the output will be delivered through mobile apps. The learning assets are scanned and augmented with needed information which can also involve creating 3D replicas of the assets in real-time. This environment can be watched through the mobile screen that scans and places the assets in appropriate positions. This course is ideal for skill training and hazardous environments.
This is the advanced form of interactivity that merges both virtual and augmented reality. These courses allow the learner to experience the merged virtual worlds through the mixed reality headsets and project them on to the real-world objects. These courses are integrated into the workflow and allow the learners to learn through the on-job daily tasks leading to minimal effort and maximum throughput.